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Content may be suitable for persons ages 17 and older. May contain mature sexual themes or more intense violence or language.


Sniper



Role: The sniper is a long distance offensive threat. The Sniper is fast but not well protected.

Special Abilities: The sniper is equipped with a powerful scope on his weapon that allows him to target enemies at a great distance. He is able to move much quicker and is more accurate at sniping than other specialties.

Primary Weapon: Sniper Rifles
Secondary Weapon: None
Sidearm: Handguns
Grenades: 2
Special Equipment: None
Speed: Fast
Armor: Light only


Demolitions Expert



Role: The Demolitions Expert is trained in detecting, planting and defusing explosives. The Demolitions Expert is a defensive role.

Special Abilities: The Demolitions Expert can purchase a grenade launcher for long range explosive power, in addition the Demolitions Expert is the only specialty that can plant Timed and remote detonated C4 packs. His secondary shotgun shot is great for "close encounters" and he can carry more grenades then any other specialty. In addition, he can defuse explosives faster then any other specialty.

Primary Weapon: Grenade Launcher
Secondary Weapon: Shotguns
Sidearm: Handguns
Grenades: 6
Special Equipment: Explosives
Speed: Fast to Medium (varies with armor choice)
Armor: Light or Medium


Heavy Gunner



Role: The Heavy Gunner is slow but packs a large punch. The Gunner's primary weapon is one of the large machine guns. These guns are good for close to mid range combat and to penetrate various materials.

Special Abilities: The Heavy Gunner is equipped with a secondary shotgun. This extra weapon gives the gunner more offensive options in battle.

Primary Weapon: Machine guns
Secondary Weapon: Shotguns
Sidearm: Handguns
Grenades: 6
Special Equipment: None
Speed: Medium to Slow (varies with armor choice)
Armor: Medium or Heavy


Commando



Role: The Commando is a mid-ranged offensive force. They are equipped with powerful assault rifles.

Special Abilities: The Commando is equipped with a second weapon choice that extends their abilities in battle. They are also equipped with the L.A.W. disposable rocket launchers

Primary Weapon: Assault Rifle
Secondary Weapon: Sub Machine Gun or Shotgun
Sidearm: Handguns
Grenades: 4
Special Equipment: L.A.W.
Speed: Medium to Slow (varies with armor choice)
Armor: Medium or Heavy


Reconnaissance (Recon)



Role: The Recon is a fast, light, close range, offensive force. They also are able to spot the enemy at a great distance.

Special Abilities: The Recon is equipped with a Life Signs Detector that allow him to spot enemies through walls. In addition, he has a special radar screen that shows the location of all nearby enemies and transmits this info back to the Intelligence Officer.

Primary Weapon: Sub Machine Gun
Secondary Weapon: None
Sidearm: Handguns
Grenades: 2
Special Items: Life Sign Detector (LSD)
Speed: Fast
Armor: Light only


Medic



Role: The medic heals the team with his medic kit. The medic is a defensive role.

Special Abilities: The medic is the only specialty that can carry the medpack and use it to heal other teammembers.

Primary Weapon: Assault Rifle
Secondary Weapon: None
Sidearm: Handguns
Grenades: 2
Special Items: Medic Kit
Speed: Fast to Medium (varies with armor choice)
Armor: Light or Medium


Intelligence Officer

The Intelligence Officer is a non-player specialty who gathers information from the team and instructs the team on combat strategies. The Intelligence Officer is able to view the action through a system of four selected monitors. The primary monitor is the largest of the four views and displays full motion video.

Cameras
Any of the monitors can be used to view the game through various cameras the Intelligence Officer has access to. Each in-game player is equipped with a small personal camera. The Intelligence Officer only has access to his teammate's cameras and cannot get any signal from the enemy team. This camera may be shoulder or helmet mounted depending on specialty. There may also be a system of security cameras in a mission that the Intelligence Officer has access to.

Waypoints
The Intelligence Officer will have the ability to place numbered waypoints in the map. These waypoints will then be represented on the players’ radar, and can be used to regroup or to guide players to important elements of the missions.

Other Information
The Intelligence Officer is always able to see some information regardless of what they are currently observing. This information includes the current round time, the time of the next troop reinforcement and the primary and secondary objectives list (including which objectives have been met).




Crave Entertainment 2001


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